Exclusive Session with Will Wright at the Zoo

By Low Kuan Wei, GET Junior Year
SimCity, The Sims and now Spore. Will Wright created them all. When I realized that I was given the rare opportunity to attend an exclusive session with him, I was very excited. After all, I am an avid fan of The Sims myself, as well as, eagerly awaiting Spore. [...]

A history of gaming platforms

Here’s another article from Gamasutra looking at the early gaming platforms. The age of some of these platforms is beyond the age of most GET students but there could be one or two students in the course who may vaguely recall these. Plenty of photos in the article that will help contextualize what gaming machines [...]

“Is this a good idea for me to start a business?” by Addison Kang.

Good morning everybody, it’s Wee You here again!
Yesterday evening, Mr. Addison Kang, former CEO of Asiasoft, visited our school and gave a detailed speech on basically entrepeneurship and the game industry. The main topic he focused on was whether it was a good idea to start a business.
A point he brought up that was very [...]

Gaming and Society

Here’s an informative perspective on the current issues of gaming, society and demography. Yep it sounds suspisciously like a certain lecture topic in Introduction to Computer Games (INCG), and especially if you had to write an essay on it. Even if not, it’s still a useful summative write-up on the current issues; including who social [...]

Show Me The Money (Gold)!

Ai-blog.net has a pretty interesting critique on an especially relevant aspect of AI, specifically pathfinding. Yep the bug bear that torments many a game designer and frustrates players when it’s not done properly.
Folks in GET Junior Year will know that they’ll be covering pathfinding soon enough in the syllabus. The article’s very well illustrated with [...]

I climb a mountain to work everyday… really!

Hello all! It has been awhile since the last time I’ve posted, and I have an excuse. Ha! Bet you guys weren’t expecting that. Well, my excuse is that I’m now attached to Mikoishi, a local mobile game (they actually have a PC game to be released… ;) development company. Myself, along with 3 other fellow [...]

Game Review Clichés

If you’ve spend any measure of time reading game reviews, or more likely there’s a workshop series you’ll need to be attempting soon as a GET student, you would have seen phrases like “”An evolution, not a revolution”, “Snap-the-controller-in-half frustration” etc.
Well, on that, those terms really mean:
“2. Snap-the-controller-in-half frustration - You won’t actually feel this [...]

Morph: The Beast Within Pt 1

Assignment due dates are all closing on us! One of the assignment we have to do is to hand up a “Game Design Document” for a game we designed, and also pitch it to our tutor. Leslie and I has been working on this action game which we call “Morph: The Beast Within”.
The basic concept of [...]

Lessons in GTA IV

The GTA IV Education review has been posted into the Game Reviews by Students & Staff last week here. But here’s an alternative take on the lessons GTA IV can impart, courtesy of Strategy Informer. One excerpt below:
1. Family Comes First

From the moment hero Niko Bellic steps off the boat, he backs up and protects [...]

Quality or Quantity

 

I recently wrote this quote on the whiteboard with some modification done it express my current dilemma and disappointment i faced.
Preparation is never a gurantee for victory;
But without Preparation, its a gurantee for an organisation’s failure;
But perhaps the question to ask is the quality & zeal of the Organisation’s leaders to succeed?
It seems that the [...]