Morph: The Beast Within Pt 1

Assignment due dates are all closing on us! One of the assignment we have to do is to hand up a “Game Design Document” for a game we designed, and also pitch it to our tutor. Leslie and I has been working on this action game which we call “Morph: The Beast Within”.

The basic concept of our game is that our protagonist, Rio Beasely, has the ability to morph into animals during combat, in order to suit the situation. For example, morphing into a bear can provide power and morphing into a cheetah can provide movement speed. Sorta like “Ben 10″ or “Animorphs”.

Rio is a very cheerful chap. He looks like your normal teenager, wearing casual clothes etc. However, he has a K scar on his forehead as he is a product of human experiments conducted by Kage, the “bad guys” of the game. Although Rio is cheerful, he dislikes being known as a “half-animal”. Therefore, he wears a cap to attempt to cover that K.

Exciting, isn’t it? =D. Will update more on the game when more is finalised. Please give us some comments on our game!

2 Responses to “Morph: The Beast Within Pt 1”

  1. I’ve seen and played games similar to this before. However, they all (to the best of my memory) failed in the same way: When confronted with a challenge (puzzle, fight etc.), despite having x forms to choose from, there would only be one suited to a particular challenge. If I play a game with 10 different character modes, I want to at least have 5 (minimum) good ways to tackle any problem and near limitless not-so-good (getting more damage, spending more ammo/mana) ways to bypass the same problem.

  2. Very true. Would put that in mind. Thanks you!

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