Posted on July 30, 2008 by Dr. Foo CY
Ai-blog.net has a pretty interesting critique on an especially relevant aspect of AI, specifically pathfinding. Yep the bug bear that torments many a game designer and frustrates players when it’s not done properly.
Folks in GET Junior Year will know that they’ll be covering pathfinding soon enough in the syllabus. The article’s very well illustrated with [...]
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Posted on July 29, 2008 by Aidah Isnin
I don’t think many people have heard of the MMORPG ‘Darkthrone’. it is an online game where u go to the page and sign up and you can play it already. its not like some games such as maple where you have to download patches to play it. anyways, ‘Darkthrone’ (www.darkthrone.com), is basically a strategic game [...]
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Posted on July 28, 2008 by Samuel
Hello all! It has been awhile since the last time I’ve posted, and I have an excuse. Ha! Bet you guys weren’t expecting that. Well, my excuse is that I’m now attached to Mikoishi, a local mobile game (they actually have a PC game to be released…
development company. Myself, along with 3 other fellow [...]
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Posted on July 26, 2008 by Dr. Foo CY
If you’ve spend any measure of time reading game reviews, or more likely there’s a workshop series you’ll need to be attempting soon as a GET student, you would have seen phrases like “”An evolution, not a revolution”, “Snap-the-controller-in-half frustration” etc.
Well, on that, those terms really mean:
“2. Snap-the-controller-in-half frustration - You won’t actually feel this [...]
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Posted on July 21, 2008 by Dr. Foo CY
Here’s an interesting write-up on the outsourcing of game development to the follow-up of Command and Conquer 3 released last year, Kane’s Wrath. It seems a little opinion-based but it’s nonetheless still a thoughtful read on the risks of outsourcing. A snippet here:
Now, some of the outsourcing has worked. For example, while much of the art and [...]
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Posted on July 15, 2008 by Wee You
Assignment due dates are all closing on us! One of the assignment we have to do is to hand up a “Game Design Document” for a game we designed, and also pitch it to our tutor. Leslie and I has been working on this action game which we call “Morph: The Beast Within”.
The basic concept of [...]
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Posted on July 15, 2008 by Dr. Foo CY
The GTA IV Education review has been posted into the Game Reviews by Students & Staff last week here. But here’s an alternative take on the lessons GTA IV can impart, courtesy of Strategy Informer. One excerpt below:
1. Family Comes First
From the moment hero Niko Bellic steps off the boat, he backs up and protects [...]
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Posted on July 14, 2008 by Coburn
I recently wrote this quote on the whiteboard with some modification done it express my current dilemma and disappointment i faced.
Preparation is never a gurantee for victory;
But without Preparation, its a gurantee for an organisation’s failure;
But perhaps the question to ask is the quality & zeal of the Organisation’s leaders to succeed?
It seems that the [...]
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Posted on July 9, 2008 by Michael Garry
Game Developer Magazine, the long-running USA based games industry magazine has just published its annual career guide. Packed with information on how to join the industry, what positions pay what money and which university courses are available, its a very interesting read.
And best of all, its a free download! Be warned, the pdf version is [...]
Filed under: Gaming careers, Industry | 1 Comment »
Posted on July 9, 2008 by Dr. Foo CY
There’s a short course/workshop on writing game reviews that’s already taken by some of the current senior GET students. For the GET students in the second year now, this course will be coming along soon enough. Do bookmark the link below till then—it provides pretty useful information on how to go about writing those reviews.
How [...]
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